Your Past Isn't Your Past

But you're not Stuck in a Conspiracy - necessarily) - a quick trip to multiple personality disorder but it's an interesting ride.

As the campaign unfolds your life starts to unravel in subtle and then not-so-subtle ways.  You have to rediscover yourself.  This is much more of a heavy role-playing, psychological limitation but with a good bit of specific GM "input" (ie, cruelty).  In extreme cases (ie, ask the GM if you want more points) this can lead to wholesale problems and changes in powers.  More likely, though, mysteries arise, assumptions are challenged, and the character finds themselves confused and changing who and what they're fighting for.  It  should begin to affect their predictability and style.  It also may manifest itself in strange "enemies" who end up not being what they seem, calling for caution on the PCs part.  Remember, it's only worth 10 points so players should avoid making this into an anti-social or overly unreliable teammate situation.

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