Your Past Isn't Your Past
But you're not Stuck in a Conspiracy - necessarily) - a quick trip to multiple personality disorder but it's an interesting ride.
As the campaign unfolds
your life starts to unravel in subtle and then not-so-subtle ways. You
have to rediscover yourself. This is much more of a heavy role-playing,
psychological limitation but with a good bit of specific GM "input" (ie,
cruelty). In extreme cases (ie, ask the GM if you want more points) this
can lead to wholesale problems and changes in powers. More likely, though,
mysteries arise, assumptions are challenged, and the character finds themselves
confused and changing who and what they're fighting for. It should
begin to affect their predictability and style. It also may manifest
itself in strange "enemies" who end up not being what they seem,
calling for caution on the PCs part. Remember, it's only worth 10 points
so players should avoid making this into an anti-social or overly unreliable
teammate situation.