James hall is a mutant with the ability to fly. This coupled with a powerful physique and razor sharp mind led him to decide to become a costumed criminal. By day he maintained his job as a respectable stock broker; by night he robbed the wealthy as the Owl. Amassing a small fortune, he turned his superlative organizational skills towards creating a modest criminal empire. His initial foray was something of a failure as established crime families didn't take kindly to a new player in their game. His men were beaten or killed and his funds began to dwindle. Even acting as the Owl was becoming difficult. Instead of folding, the Owl took some of his remaining fortune and purchased two avian-themed battle suits, sent his best two men to a "thug university" and had them start operating as super villains. The plan was successful to an extent but Buzzard and Hawkfire were inexperienced and none too powerful. The Owl then used his contacts to find other low-powered super villains and approached them about joining his gang. After all was said and done, he had ten super-agents. He began the task of rebuilding his criminal empire.
The Owl is a man who enjoys challenges, particularly illegal ones. He enjoyed being a cat-burgler; wasn't very fond of fighting superheroes though. He enjoys the challenge of building a criminal empire. He knows that he needs to spend money to make money and he is heavily investing in training his normal thugs into competent agent class criminals. He also goes after technology, and is looking to create a stable of scientists to create and improve the gear that his agents and super villains use.
"Nighthawk, huh? Well lets see just how well you fly, my friend."
A strong, capable combatant, the Owl suppliments this with his ability to fly. He's not blindingly fast, but very agile in the air and he has been working on developing weapons and such beyond his 'talon bracers'. He is not afraid of combat, but he is still more of a thinker than a fighter.
Emerging crime lord. The Owl is built on the same number of points as a typical hero. He and his organization should grow as the campaign matures. Perhaps every 3 or so adventures in which they appear, he should make some improvement. This could be better agents, better weapons, martial arts skills, perhaps add another villain to his roster.
A tall and muscular man with reddish brown hair and green eyes. He wears gray and black business suits. When operating as the Owl, he wears a gray body suit with a black cloak. He wears a specially designed cowl that includes communications and night vision. His 'talon bracers' are iron.