Jacob "Artillery" Presston is a nationally known and highly wanted supervillain. His powers are inborn mutations that give him the ability to discharge massive amounts of Bio-Electrical current. He has great control of the output and can create some frightening results. He became a superpowered criminal mercenary and has a good record. Recently he has gathered a group of like minded supervillains to a gang under his leadership. The Pressgang, as they are collectively called, are respected and can command a high price. Jacob is happy with things the way that they are. He has invested his money with an underworld fence who dabbles in day tradinig and soon Artillery thinks he and the Pressgang can retire. Jacob has a few distinctions that have added to his reputation; he is one of the few people to go toe to toe with Firewing and come away from it unscathed (though in truth the fight was interrupted before it could get very far and Jacob hadn't proved capable of stopping Firewing); he also has traded blasts with Quasar of UNITY. He is number nine on PRIMUS's top ten most wanted villains, his high profile is due to his reported power, but he isn't higher since he doesn't seem to concerned with anything but mercenary work and doesn't directly attack American interests. Jacob is a happy man. He has managed to make quite a reputation for himself despite being a "one trick pony". He is tough as nails and doesn't take any gruff from others; but he knows his limitations and if at all possible fights under his own terms. He is the undisputed leader of the Pressgang and he has worked hard to train and devise missions and engagement rules that maximized their strengths and minimizes their weaknesses. The team is stronger than the sum of its parts and he is responsible for this. "I don't know about you but I am having a BLAST!!" Keep your foes away from you. Blow them to smitherines. Its an easy plan, but when you aren't the most mobile firing platform, you have to be extra careful. The Blast Punch is something he developed out of necessity; he stands almost no chance in hand to hand combat, even with your average PRIMUS or UNTIL agent. He saves the punch for surprise attacks that might let him escape. Artillery is a one trick pony who leads a team of one trick ponies. He is meant to be tough but rather easy to overcome once you know his weakness. If he's too tough as it is, drop his Blast Punch; this gives him NO Hand to Hand abilitiy what so ever and if your heroes can close he's done. If you want to make him a more effective fighter, increase the armor value of his Biker-Wear, perhaps give him some other "Powerstunts" such as Missile Deflection, Flash, or increase his number of Advantages and bump the maximum advantage value. A ruggedly handsome man, Jacob (Jake) is just a shade under six feet tall, nearly 200lbs and built athletically, he has brown hair and often sports a mullet. He also has mutton chops and a permaleer. He wears spiked leather outfits that show of his muscles. He looks like a movie motorcycle gangmember (a little too "pretty" and clean for real life biker gangs).