A mutant with odd "cold fire" based powers. Meredith is amused to find herself the most normal member of this team. She was raised in Liverpool, England and when her powers emerged she began using them to fight crime. She met the other members of the Lost Legion when the five displaced heroes were battling Eurostar. She was instrumental in their escaping alive and was offered a spot on the team. She took it. She enjoys being a part of the team, but it has had a side effect of making her appreciate her own family so much more as none of the others have families here. She has taken it upon herself to make the others integrate themselves in society, not just protect it. A noble and kind hearted young woman; Meredith is the heart of the team. She is also the moral compass and the other defer to her on matters of law and lethality. She has been working especially hard at bringing out the humanity in NightRunner. Meredith just feels that she has the ability to help others and so she does so. "Oddly enough, Feurmacher...you leave me COLD." A farily standard Projector with flight. Her odd special effect enables her to catch opponets of guard at least once. As a side note; at this time, Meredith is unaware of her ability to survive, let alone fly in space. A slightly unique energy projector. If you want to tone her down, drop her DR and decrease her MP to 50 points. A more powerful Frost Fire should have a 90 pt reserve and some more powers using either the USPD's Fire/Heat or Ice/Cold power sections would be feasable. An attractive young woman with pale skin, white eyes and white hair. Her hair is cut to her shoulders. When she activates her powers her hair appears like a ghostly blue white flame atop her head. Her costume is dark blue with cold arrows along the sides. It leaves her shoulders and head uncovered. She wears white gloves and boots.