Maria is not sure how she got her powers. She's always had them and like Firewatcher she does not register as a mutant. She has studied her powers intently and dedicated her academic career to the study of dimensional engineering. She has developed as few tricks with her abilities and at this point in her career sees the Avant Guard experiene as a step towards understanding. She hopes to gain insight to her powers and develop them even further. She is less enamored with the physical training aspect but goes along with it.
At this point in the game, Maria is more interested in finding the secrets of her powers than being a superhero. But the general idealism and optimism of the other contestants is beginning to rub off on her. She's having a ball working with other superbeings and is really developing comraderie with some of the other women involved.
"I'll get it."
A teleporter, Planewalker has precious little by way of combat variety, however the abiltity to teleport others makes her dangerous, she can set up her team mates beautifully. Her Aportation Punch is moderately effective in combat.
If you want to make her more of a novice drop the Aportation and Aportation Punch. To improve her, bulk up her characteristics, and give her a few more Teleport tricks. Some defenses or combat luck would be a good idea too.
An attractive woman of Hispanic and African descent with long hair. Her costume consists of a white jump suit, tailored to her figure with blue bands on her arms and legs, blue boots, black fingerless gloves, opaque blue goggles, and a black and blue 8-point star shadowed on her chest.